RedM Natives

PRELOAD_SCRIPT_CONVERSATION

Hash0x3B3CAD6166916D87
Runtime namePreloadScriptConversation
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3B3CAD6166916D87

Signature

void PRELOAD_SCRIPT_CONVERSATION(const char* convoRoot, BOOL p1, BOOL p2, BOOL clone);

Parameters

NameTypeDescription
convoRootconst char*—
p1BOOL—
p2BOOL—
cloneBOOL—

Returns void

Usage

Lua
PreloadScriptConversation(convoRoot, p1, p2, clone)

-- always works, by hash
Citizen.InvokeNative(0x3B3CAD6166916D87, convoRoot, p1, p2, clone)
JavaScript and C#
JavaScript
PreloadScriptConversation(convoRoot, p1, p2, clone);

// by hash
Citizen.invokeNative('0x3B3CAD6166916D87', convoRoot, p1, p2, clone);
C#
Function.Call((Hash)0x3B3CAD6166916D87, convoRoot, p1, p2, clone);

See also

Sources

alloc8or RDR3 NativeDB

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