RedM Natives

REQUEST_SCRIPT_AUDIO_BANK

Hash0x2F844A8B08D76685
Runtime nameRequestScriptAudioBank
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2F844A8B08D76685

Signature

BOOL REQUEST_SCRIPT_AUDIO_BANK(const char* audioBank);

Parameters

NameTypeDescription
audioBankconst char*—

Returns BOOL

Usage

Lua
local retval = RequestScriptAudioBank(audioBank)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2F844A8B08D76685, audioBank, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RequestScriptAudioBank(audioBank);

// by hash
const retval = Citizen.invokeNative('0x2F844A8B08D76685', audioBank, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2F844A8B08D76685, audioBank);

See also

Sources

alloc8or RDR3 NativeDB

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