RedM Natives

STOP_CURRENT_PLAYING_SPEECH

Hash0x79D2F0E66F81D90D
Runtime nameStopCurrentPlayingSpeech
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7A73D05A607734C7

Signature

void STOP_CURRENT_PLAYING_SPEECH(Ped ped, Any p1);

Parameters

NameTypeDescription
pedPed—
p1Any—

Returns void

Usage

Lua
StopCurrentPlayingSpeech(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x79D2F0E66F81D90D, ped, p1)
JavaScript and C#
JavaScript
StopCurrentPlayingSpeech(ped, p1);

// by hash
Citizen.invokeNative('0x79D2F0E66F81D90D', ped, p1);
C#
Function.Call((Hash)0x79D2F0E66F81D90D, ped, p1);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.