RedM Natives

_CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION

Hash0xEF51242E35242B47
Runtime nameClearConversationHistoryForScriptedConversation
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns void

Usage

Lua
ClearConversationHistoryForScriptedConversation(convoRoot)

-- always works, by hash
Citizen.InvokeNative(0xEF51242E35242B47, convoRoot)
JavaScript and C#
JavaScript
ClearConversationHistoryForScriptedConversation(convoRoot);

// by hash
Citizen.invokeNative('0xEF51242E35242B47', convoRoot);
C#
Function.Call((Hash)0xEF51242E35242B47, convoRoot);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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