_GET_LAST_PLAYED_SPEECH_FOR_PED
Gets the hash for the last played speech line.
Hash
0x6BFFB7C276866996Runtime name
GetLastPlayedSpeechForPedNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_LAST_PLAYED_SPEECH_FOR_PED(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns Hash
Description
Gets the hash for the last played speech line.
femga rdr3_discoveries · research notes
0x6bffb7c276866996 (by aaron1a12)
Gets the hash for the last played speech line
N_0x6bffb7c276866996(ped)Usage
local retval = GetLastPlayedSpeechForPed(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6BFFB7C276866996, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetLastPlayedSpeechForPed(ped);
// by hash
const retval = Citizen.invokeNative('0x6BFFB7C276866996', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x6BFFB7C276866996, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.