_HAS_SOUND_AUDIO_NAME_FINISHED
Hash
0x714A0EA7DE1167BERuntime name
HasSoundAudioNameFinishedNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _HAS_SOUND_AUDIO_NAME_FINISHED(const char* audioName, const char* soundsetName);Parameters
| Name | Type | Description |
|---|---|---|
audioName | const char* | — |
soundsetName | const char* | — |
Returns BOOL
Usage
local retval = HasSoundAudioNameFinished(audioName, soundsetName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x714A0EA7DE1167BE, audioName, soundsetName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasSoundAudioNameFinished(audioName, soundsetName);
// by hash
const retval = Citizen.invokeNative('0x714A0EA7DE1167BE', audioName, soundsetName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x714A0EA7DE1167BE, audioName, soundsetName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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