RedM Natives

_IS_PED_IN_ANY_CONVERSATION

Hash0x54B187F111D9C6F8
Runtime nameIsPedInAnyConversation
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PED_IN_ANY_CONVERSATION(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = IsPedInAnyConversation(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x54B187F111D9C6F8, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPedInAnyConversation(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x54B187F111D9C6F8', ped, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x54B187F111D9C6F8, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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