RedM Natives

_IS_SCRIPTED_CONVERSATION_CREATED

Hash0xD89504D9D7D5057D
Runtime nameIsScriptedConversationCreated
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_SCRIPTED_CONVERSATION_CREATED(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns BOOL

Usage

Lua
local retval = IsScriptedConversationCreated(convoRoot)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD89504D9D7D5057D, convoRoot, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScriptedConversationCreated(convoRoot);

// by hash
const retval = Citizen.invokeNative('0xD89504D9D7D5057D', convoRoot, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD89504D9D7D5057D, convoRoot);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.