_RELEASE_SHARD_SOUNDS
Hash
0x9D746964E0CF2C5FRuntime name
ReleaseShardSoundsNamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RELEASE_SHARD_SOUNDS(const char* soundName, const char* soundsetName);Parameters
| Name | Type | Description |
|---|---|---|
soundName | const char* | — |
soundsetName | const char* | — |
Returns void
Usage
ReleaseShardSounds(soundName, soundsetName)
-- always works, by hash
Citizen.InvokeNative(0x9D746964E0CF2C5F, soundName, soundsetName)JavaScript and C#
ReleaseShardSounds(soundName, soundsetName);
// by hash
Citizen.invokeNative('0x9D746964E0CF2C5F', soundName, soundsetName);Function.Call((Hash)0x9D746964E0CF2C5F, soundName, soundsetName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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