RedM Natives

_STOP_ALL_SCRIPTED_CONVERSIONS

Hash0x36559148B78853B3
Runtime nameStopAllScriptedConversions
NamespaceAUDIO
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_ALL_SCRIPTED_CONVERSIONS(BOOL p0, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—
p2BOOL—

Returns void

Usage

Lua
StopAllScriptedConversions(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x36559148B78853B3, p0, p1, p2)
JavaScript and C#
JavaScript
StopAllScriptedConversions(p0, p1, p2);

// by hash
Citizen.invokeNative('0x36559148B78853B3', p0, p1, p2);
C#
Function.Call((Hash)0x36559148B78853B3, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.