RedM Natives

_0x27D3A0E1FE090A43

_BOUNTY_IS_* or _BOUNTY_REQUEST_*

Hash0x27D3A0E1FE090A43
Runtime nameN_0x27d3a0e1fe090a43
NamespaceBOUNTY
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x27D3A0E1FE090A43(Any* p0);

Parameters

NameTypeDescription
p0Any*—

Returns BOOL

Description

_BOUNTY_IS_* or _BOUNTY_REQUEST_*

Usage

Lua
local retval, p0 = N_0x27d3a0e1fe090a43(p0)

-- always works, by hash
local retval, p0 = Citizen.InvokeNative(0x27D3A0E1FE090A43, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0] = N_0x27d3a0e1fe090a43(p0);

// by hash
const [retval, p0] = Citizen.invokeNative('0x27D3A0E1FE090A43', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x27D3A0E1FE090A43, p0);
// p0.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x27d3a0e1fe090a43 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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