RedM Natives

_0xD6A67E2FF373D0E3

_BOUNTY_GET_*

Hash0xD6A67E2FF373D0E3
Runtime nameN_0xd6a67e2ff373d0e3
NamespaceBOUNTY
SideClient
NameHash only
Docs
Since build1355

Signature

int _0xD6A67E2FF373D0E3(int p0);

Parameters

NameTypeDescription
p0int—

Returns int

Description

_BOUNTY_GET_*

Usage

Lua
local retval = N_0xd6a67e2ff373d0e3(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD6A67E2FF373D0E3, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xd6a67e2ff373d0e3(p0);

// by hash
const retval = Citizen.invokeNative('0xD6A67E2FF373D0E3', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD6A67E2FF373D0E3, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd6a67e2ff373d0e3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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