RedM Natives

_0xF8BCC5ECA33AC9C1

_BOUNTY_GET_*

Hash0xF8BCC5ECA33AC9C1
Runtime nameN_0xf8bcc5eca33ac9c1
NamespaceBOUNTY
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xF8BCC5ECA33AC9C1();

Returns int

Description

_BOUNTY_GET_*

Usage

Lua
local retval = N_0xf8bcc5eca33ac9c1()

-- always works, by hash
local retval = Citizen.InvokeNative(0xF8BCC5ECA33AC9C1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf8bcc5eca33ac9c1();

// by hash
const retval = Citizen.invokeNative('0xF8BCC5ECA33AC9C1', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF8BCC5ECA33AC9C1);
  • This native has no known name, so the runtime exposes it only as N_0xf8bcc5eca33ac9c1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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