RedM Natives

BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION_FOR_POSSE

Hash0x48E4E23F1739E197
Runtime nameBountyRequestBeginLegendaryMissionForPosse
NamespaceBOUNTY
SideClient
NameOfficial
Docs
Since build1311

Signature

BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION_FOR_POSSE(Any* outRpcGuid, int p1, int p2);

Parameters

NameTypeDescription
outRpcGuidAny*—
p1int—
p2int—

Returns BOOL

Usage

Lua
local retval, outRpcGuid = BountyRequestBeginLegendaryMissionForPosse(p1, p2)

-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x48E4E23F1739E197, Citizen.PointerValueInt(), p1, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outRpcGuid] = BountyRequestBeginLegendaryMissionForPosse(p1, p2);

// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x48E4E23F1739E197', Citizen.pointerValueInt(), p1, p2, Citizen.returnResultAnyway());
C#
var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x48E4E23F1739E197, outRpcGuid, p1, p2);
// outRpcGuid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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