RedM Natives

_BOUNTY_CLEAR_BEING_TARGET

Hash0x932DB3C05A7465D1
Runtime nameBountyClearBeingTarget
NamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _BOUNTY_CLEAR_BEING_TARGET();

Returns void

Usage

Lua
BountyClearBeingTarget()

-- always works, by hash
Citizen.InvokeNative(0x932DB3C05A7465D1)
JavaScript and C#
JavaScript
BountyClearBeingTarget();

// by hash
Citizen.invokeNative('0x932DB3C05A7465D1');
C#
Function.Call((Hash)0x932DB3C05A7465D1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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