RedM Natives

_BOUNTY_REQUEST_BRIBE_JAIL_GUARD

Hash0x28717806D3BDD0D0
Runtime nameBountyRequestBribeJailGuard
NamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _BOUNTY_REQUEST_BRIBE_JAIL_GUARD(Any* outRpcGuid, int p1);

Parameters

NameTypeDescription
outRpcGuidAny*—
p1int—

Returns BOOL

Usage

Lua
local retval, outRpcGuid = BountyRequestBribeJailGuard(p1)

-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x28717806D3BDD0D0, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outRpcGuid] = BountyRequestBribeJailGuard(p1);

// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x28717806D3BDD0D0', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());
C#
var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x28717806D3BDD0D0, outRpcGuid, p1);
// outRpcGuid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.