_BOUNTY_REQUEST_BRIBE_JAIL_GUARD
Hash
0x28717806D3BDD0D0Runtime name
BountyRequestBribeJailGuardNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _BOUNTY_REQUEST_BRIBE_JAIL_GUARD(Any* outRpcGuid, int p1);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
p1 | int | — |
Returns BOOL
Usage
local retval, outRpcGuid = BountyRequestBribeJailGuard(p1)
-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x28717806D3BDD0D0, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid] = BountyRequestBribeJailGuard(p1);
// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x28717806D3BDD0D0', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x28717806D3BDD0D0, outRpcGuid, p1);
// outRpcGuid.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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