_BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY
Hash
0x5B53CA0E2AC3FF45Runtime name
BountyRequestPosseLeaderClaimCharacterBountyNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY(Any* outRpcGuid, int p1, Any* p2);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
p1 | int | — |
p2 | Any* | — |
Returns BOOL
Usage
local retval, outRpcGuid, p2 = BountyRequestPosseLeaderClaimCharacterBounty(p1)
-- always works, by hash
local retval, outRpcGuid, p2 = Citizen.InvokeNative(0x5B53CA0E2AC3FF45, Citizen.PointerValueInt(), p1, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid, p2] = BountyRequestPosseLeaderClaimCharacterBounty(p1);
// by hash
const [retval, outRpcGuid, p2] = Citizen.invokeNative('0x5B53CA0E2AC3FF45', Citizen.pointerValueInt(), p1, Citizen.pointerValueInt(), Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x5B53CA0E2AC3FF45, outRpcGuid, p1, p2);
// outRpcGuid.GetResult<int>()
// p2.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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