_BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT
Hash
0x2D874BA20E8E1F20Runtime name
BountyRequestPosseLeaderEscapedCharacterBountyHuntNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT(Any* outRpcGuid);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
Returns BOOL
Usage
local retval, outRpcGuid = BountyRequestPosseLeaderEscapedCharacterBountyHunt(outRpcGuid)
-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x2D874BA20E8E1F20, Citizen.PointerValueIntInitialized(outRpcGuid), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid] = BountyRequestPosseLeaderEscapedCharacterBountyHunt(outRpcGuid);
// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x2D874BA20E8E1F20', Citizen.pointerValueIntInitialized(outRpcGuid), Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x2D874BA20E8E1F20, outRpcGuid);
// outRpcGuid.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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