_BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE
Hash
0x22D3A61CE053270CRuntime name
BountyRequestPosseMemberClaimCharacterBountyShareNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE(Any* outRpcGuid, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
p1 | Any* | — |
Returns BOOL
Usage
local retval, outRpcGuid, p1 = BountyRequestPosseMemberClaimCharacterBountyShare()
-- always works, by hash
local retval, outRpcGuid, p1 = Citizen.InvokeNative(0x22D3A61CE053270C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid, p1] = BountyRequestPosseMemberClaimCharacterBountyShare();
// by hash
const [retval, outRpcGuid, p1] = Citizen.invokeNative('0x22D3A61CE053270C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x22D3A61CE053270C, outRpcGuid, p1);
// outRpcGuid.GetResult<int>()
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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