RedM Natives

_BOUNTY_REQUEST_SELF_REPORT_CRIME

Hash0x188B748861B5BA17
Runtime nameBountyRequestSelfReportCrime
NamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME(Any* outRpcGuid, Hash crimeType, BOOL p2);

Parameters

NameTypeDescription
outRpcGuidAny*—
crimeTypeHash—
p2BOOL—

Returns BOOL

Description

crimeType: see _REPORT_CRIME

Usage

Lua
local retval, outRpcGuid = BountyRequestSelfReportCrime(crimeType, p2)

-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x188B748861B5BA17, Citizen.PointerValueInt(), crimeType, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outRpcGuid] = BountyRequestSelfReportCrime(crimeType, p2);

// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x188B748861B5BA17', Citizen.pointerValueInt(), crimeType, p2, Citizen.returnResultAnyway());
C#
var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x188B748861B5BA17, outRpcGuid, crimeType, p2);
// outRpcGuid.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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