_BOUNTY_REQUEST_SELF_REPORT_CRIME
Hash
0x188B748861B5BA17Runtime name
BountyRequestSelfReportCrimeNamespaceBOUNTY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME(Any* outRpcGuid, Hash crimeType, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
outRpcGuid | Any* | — |
crimeType | Hash | — |
p2 | BOOL | — |
Returns BOOL
Description
crimeType: see _REPORT_CRIME
Usage
local retval, outRpcGuid = BountyRequestSelfReportCrime(crimeType, p2)
-- always works, by hash
local retval, outRpcGuid = Citizen.InvokeNative(0x188B748861B5BA17, Citizen.PointerValueInt(), crimeType, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outRpcGuid] = BountyRequestSelfReportCrime(crimeType, p2);
// by hash
const [retval, outRpcGuid] = Citizen.invokeNative('0x188B748861B5BA17', Citizen.pointerValueInt(), crimeType, p2, Citizen.returnResultAnyway());var outRpcGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x188B748861B5BA17, outRpcGuid, crimeType, p2);
// outRpcGuid.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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