VMAG
Calculates the magnitude of a vector.
Hash
0x652D2EEEF1D3E62CRuntime name
VmagNamespaceBUILTIN
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x652D2EEEF1D3E62CSignature
float VMAG(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns float
Description
Calculates the magnitude of a vector.
Usage
local retval = Vmag(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x652D2EEEF1D3E62C, x, y, z, Citizen.ResultAsFloat())JavaScript and C#
const retval = Vmag(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x652D2EEEF1D3E62C', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x652D2EEEF1D3E62C, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.