RedM Natives

_0x61BEFBA3CE7A3BC8

Hash0x61BEFBA3CE7A3BC8
Runtime nameN_0x61befba3ce7a3bc8
NamespaceCOLLECTABLE
SideClient
NameHash only
Docs
Since build1232

Signature

BOOL _0x61BEFBA3CE7A3BC8(Hash collectableCategory, int p1);

Parameters

NameTypeDescription
collectableCategoryHash—
p1int—

Returns BOOL

Description

Params: collectableCategory = WEEKLY_COLLECTABLES

Usage

Lua
local retval = N_0x61befba3ce7a3bc8(collectableCategory, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x61BEFBA3CE7A3BC8, collectableCategory, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x61befba3ce7a3bc8(collectableCategory, p1);

// by hash
const retval = Citizen.invokeNative('0x61BEFBA3CE7A3BC8', collectableCategory, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x61BEFBA3CE7A3BC8, collectableCategory, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x61befba3ce7a3bc8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.