RedM Natives

COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD

Hash0xCC644BC1DD655269
Runtime nameCollectableGetCategoryItemSetBuyAward
NamespaceCOLLECTABLE
SideClient
NameOfficial
Docs
Since build1207

Signature

Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD(Hash collectableCategory, Hash p1);

Parameters

NameTypeDescription
collectableCategoryHash—
p1Hash—

Returns Hash

Description

collectableCategory: ANTIQUE_BOTTLES, BIRD_EGGS, ARROWHEADS, FAMILY_HEIRLOOMS, WILD_FLOWERS, COINS, LOST_JEWELRY_RINGS, LOST_JEWELRY_BRACELETS, LOST_JEWELRY_EARRINGS, LOST_JEWELRY_NECKLACES, TAROT_CARDS_CUPS, TAROT_CARDS_PENTACLES, TAROT_CARDS_SWORDS, TAROT_CARDS_WANDS, FOSSILS_COMMON, FOSSILS_UNCOMMON, FOSSILS_RARE

Usage

Lua
local retval = CollectableGetCategoryItemSetBuyAward(collectableCategory, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC644BC1DD655269, collectableCategory, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CollectableGetCategoryItemSetBuyAward(collectableCategory, p1);

// by hash
const retval = Citizen.invokeNative('0xCC644BC1DD655269', collectableCategory, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCC644BC1DD655269, collectableCategory, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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