RedM Natives

_COLLECTABLE_CATEGORY_GET_NUM_FOUND

Hash0x5461C821D00FE15A
Runtime nameCollectableCategoryGetNumFound
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _COLLECTABLE_CATEGORY_GET_NUM_FOUND(Hash collectableCategory, Hash collectableSubcategory);

Parameters

NameTypeDescription
collectableCategoryHash—
collectableSubcategoryHash—

Returns int

Usage

Lua
local retval = CollectableCategoryGetNumFound(collectableCategory, collectableSubcategory)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5461C821D00FE15A, collectableCategory, collectableSubcategory, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CollectableCategoryGetNumFound(collectableCategory, collectableSubcategory);

// by hash
const retval = Citizen.invokeNative('0x5461C821D00FE15A', collectableCategory, collectableSubcategory, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5461C821D00FE15A, collectableCategory, collectableSubcategory);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.