_COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_NAME
Hash
0xD52D20B0C76BB26DRuntime name
CollectableCategoryGetToastTextureNameNamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_NAME(Hash collectableCategory, Hash collectableSubcategory);Parameters
| Name | Type | Description |
|---|---|---|
collectableCategory | Hash | — |
collectableSubcategory | Hash | — |
Returns Hash
Usage
local retval = CollectableCategoryGetToastTextureName(collectableCategory, collectableSubcategory)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD52D20B0C76BB26D, collectableCategory, collectableSubcategory, Citizen.ResultAsInteger())JavaScript and C#
const retval = CollectableCategoryGetToastTextureName(collectableCategory, collectableSubcategory);
// by hash
const retval = Citizen.invokeNative('0xD52D20B0C76BB26D', collectableCategory, collectableSubcategory, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xD52D20B0C76BB26D, collectableCategory, collectableSubcategory);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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