_COLLECTABLE_GET_CATEGORY
Used in Script Function NET_COLLECTABLES_HANDLE_ITEM_ADDED Returns collectableCategory Hash
Hash
0x725D52F21A5E9EF6Runtime name
CollectableGetCategoryNamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _COLLECTABLE_GET_CATEGORY(Hash collectableItem);Parameters
| Name | Type | Description |
|---|---|---|
collectableItem | Hash | — |
Returns Hash
Description
Used in Script Function NET_COLLECTABLES_HANDLE_ITEM_ADDED
Returns collectableCategory Hash
Usage
local retval = CollectableGetCategory(collectableItem)
-- always works, by hash
local retval = Citizen.InvokeNative(0x725D52F21A5E9EF6, collectableItem, Citizen.ResultAsInteger())JavaScript and C#
const retval = CollectableGetCategory(collectableItem);
// by hash
const retval = Citizen.invokeNative('0x725D52F21A5E9EF6', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x725D52F21A5E9EF6, collectableItem);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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