RedM Natives

_COLLECTABLE_GET_COLLECTABLE_ITEM_HASH

Hash0x126CBEBBA46693CF
Runtime nameCollectableGetCollectableItemHash
NamespaceCOLLECTABLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _COLLECTABLE_GET_COLLECTABLE_ITEM_HASH(int index, Hash collectableCategory, Hash collectableSubcategory);

Parameters

NameTypeDescription
indexint—
collectableCategoryHash—
collectableSubcategoryHash—

Returns Hash

Usage

Lua
local retval = CollectableGetCollectableItemHash(index, collectableCategory, collectableSubcategory)

-- always works, by hash
local retval = Citizen.InvokeNative(0x126CBEBBA46693CF, index, collectableCategory, collectableSubcategory, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CollectableGetCollectableItemHash(index, collectableCategory, collectableSubcategory);

// by hash
const retval = Citizen.invokeNative('0x126CBEBBA46693CF', index, collectableCategory, collectableSubcategory, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x126CBEBBA46693CF, index, collectableCategory, collectableSubcategory);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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