RedM Natives

_REMOVE_COMPANION_FLAG

Hash0x1740E3DEE0AE4D27
Runtime nameRemoveCompanionFlag
NamespaceCOMPANION
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_COMPANION_FLAG(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Usage

Lua
RemoveCompanionFlag(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x1740E3DEE0AE4D27, ped, p1)
JavaScript and C#
JavaScript
RemoveCompanionFlag(ped, p1);

// by hash
Citizen.invokeNative('0x1740E3DEE0AE4D27', ped, p1);
C#
Function.Call((Hash)0x1740E3DEE0AE4D27, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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