RedM Natives

_0x29C733459A9011EB

nullsub, doesn't do anything

Hash0x29C733459A9011EB
Runtime nameN_0x29c733459a9011eb
NamespaceCOMPAPP
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x29C733459A9011EB(Hash p0, const char* p1);

Parameters

NameTypeDescription
p0Hash—
p1const char*—

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
N_0x29c733459a9011eb(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x29C733459A9011EB, p0, p1)
JavaScript and C#
JavaScript
N_0x29c733459a9011eb(p0, p1);

// by hash
Citizen.invokeNative('0x29C733459A9011EB', p0, p1);
C#
Function.Call((Hash)0x29C733459A9011EB, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x29c733459a9011eb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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