RedM Natives

_0x74BCCEB233AD95B2

nullsub, doesn't do anything

Hash0x74BCCEB233AD95B2
Runtime nameN_0x74bcceb233ad95b2
NamespaceCOMPAPP
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x74BCCEB233AD95B2(Hash p0, Hash p1);

Parameters

NameTypeDescription
p0Hash—
p1Hash—

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
N_0x74bcceb233ad95b2(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x74BCCEB233AD95B2, p0, p1)
JavaScript and C#
JavaScript
N_0x74bcceb233ad95b2(p0, p1);

// by hash
Citizen.invokeNative('0x74BCCEB233AD95B2', p0, p1);
C#
Function.Call((Hash)0x74BCCEB233AD95B2, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x74bcceb233ad95b2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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