RedM Natives

_0x7AF1BB4504EA5ED9

Hardcoded to return false.

Hash0x7AF1BB4504EA5ED9
Runtime nameN_0x7af1bb4504ea5ed9
NamespaceCOMPAPP
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x7AF1BB4504EA5ED9();

Returns BOOL

Description

Hardcoded to return false.

Usage

Lua
local retval = N_0x7af1bb4504ea5ed9()

-- always works, by hash
local retval = Citizen.InvokeNative(0x7AF1BB4504EA5ED9, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x7af1bb4504ea5ed9();

// by hash
const retval = Citizen.invokeNative('0x7AF1BB4504EA5ED9', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7AF1BB4504EA5ED9);
  • This native has no known name, so the runtime exposes it only as N_0x7af1bb4504ea5ed9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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