RedM Natives

_0xB6FD96420C0126A1

nullsub, doesn't do anything

Hash0xB6FD96420C0126A1
Runtime nameN_0xb6fd96420c0126a1
NamespaceCOMPAPP
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB6FD96420C0126A1(Hash p0, BOOL p1);

Parameters

NameTypeDescription
p0Hash—
p1BOOL—

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
N_0xb6fd96420c0126a1(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xB6FD96420C0126A1, p0, p1)
JavaScript and C#
JavaScript
N_0xb6fd96420c0126a1(p0, p1);

// by hash
Citizen.invokeNative('0xB6FD96420C0126A1', p0, p1);
C#
Function.Call((Hash)0xB6FD96420C0126A1, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xb6fd96420c0126a1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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