RedM Natives

_0x729D52461AEA9E22

Only used in R* SP Scripts, category = GANGS _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_*

Hash0x729D52461AEA9E22
Runtime nameN_0x729d52461aea9e22
NamespaceCOMPENDIUM
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x729D52461AEA9E22(Hash category);

Parameters

NameTypeDescription
categoryHash—

Returns int

Description

Only used in R* SP Scripts, category = GANGS
_COMPENDIUM_GET_NUM_OF_ENTRIES_IN_*

Usage

Lua
local retval = N_0x729d52461aea9e22(category)

-- always works, by hash
local retval = Citizen.InvokeNative(0x729D52461AEA9E22, category, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x729d52461aea9e22(category);

// by hash
const retval = Citizen.invokeNative('0x729D52461AEA9E22', category, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x729D52461AEA9E22, category);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x729d52461aea9e22 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.