RedM Natives

_0x0FD3ECF9D0C8655F

Hash0x0FD3ECF9D0C8655F
Runtime nameN_0x0fd3ecf9d0c8655f
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x0FD3ECF9D0C8655F(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
N_0x0fd3ecf9d0c8655f(p0)

-- always works, by hash
Citizen.InvokeNative(0x0FD3ECF9D0C8655F, p0)
JavaScript and C#
JavaScript
N_0x0fd3ecf9d0c8655f(p0);

// by hash
Citizen.invokeNative('0x0FD3ECF9D0C8655F', p0);
C#
Function.Call((Hash)0x0FD3ECF9D0C8655F, p0);
  • This native has no known name, so the runtime exposes it only as N_0x0fd3ecf9d0c8655f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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