_0x23CCAB8F40B9CBEE
Hash
0x23CCAB8F40B9CBEERuntime name
N_0x23ccab8f40b9cbeeNamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
BOOL _0x23CCAB8F40B9CBEE(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns BOOL
Usage
local retval = N_0x23ccab8f40b9cbee(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x23CCAB8F40B9CBEE, x, y, z, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0x23ccab8f40b9cbee(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x23CCAB8F40B9CBEE', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x23CCAB8F40B9CBEE, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0x23ccab8f40b9cbee(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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