RedM Natives

_0x23CCAB8F40B9CBEE

Hash0x23CCAB8F40B9CBEE
Runtime nameN_0x23ccab8f40b9cbee
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x23CCAB8F40B9CBEE(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns BOOL

Usage

Lua
local retval = N_0x23ccab8f40b9cbee(x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0x23CCAB8F40B9CBEE, x, y, z, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x23ccab8f40b9cbee(x, y, z);

// by hash
const retval = Citizen.invokeNative('0x23CCAB8F40B9CBEE', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x23CCAB8F40B9CBEE, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x23ccab8f40b9cbee (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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