RedM Natives

_0x3A66F1963B223F61

Hash0x3A66F1963B223F61
Runtime nameN_0x3a66f1963b223f61
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x3A66F1963B223F61(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns BOOL

Usage

Lua
local retval = N_0x3a66f1963b223f61(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3A66F1963B223F61, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3a66f1963b223f61(p0);

// by hash
const retval = Citizen.invokeNative('0x3A66F1963B223F61', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3A66F1963B223F61, p0);
  • This native has no known name, so the runtime exposes it only as N_0x3a66f1963b223f61 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.