RedM Natives

_0xA67F0B039D9CD513

Hash0xA67F0B039D9CD513
Runtime nameN_0xa67f0b039d9cd513
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0xA67F0B039D9CD513(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns BOOL

Usage

Lua
local retval = N_0xa67f0b039d9cd513(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA67F0B039D9CD513, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa67f0b039d9cd513(p0);

// by hash
const retval = Citizen.invokeNative('0xA67F0B039D9CD513', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA67F0B039D9CD513, p0);
  • This native has no known name, so the runtime exposes it only as N_0xa67f0b039d9cd513 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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