RedM Natives

_0xCA0BAC376C541978

Hash0xCA0BAC376C541978
Runtime nameN_0xca0bac376c541978
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0xCA0BAC376C541978(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
N_0xca0bac376c541978(p0)

-- always works, by hash
Citizen.InvokeNative(0xCA0BAC376C541978, p0)
JavaScript and C#
JavaScript
N_0xca0bac376c541978(p0);

// by hash
Citizen.invokeNative('0xCA0BAC376C541978', p0);
C#
Function.Call((Hash)0xCA0BAC376C541978, p0);
  • This native has no known name, so the runtime exposes it only as N_0xca0bac376c541978 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.