_0xD8E3D22AA4F0E0A5
Hash
0xD8E3D22AA4F0E0A5Runtime name
N_0xd8e3d22aa4f0e0a5NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
BOOL _0xD8E3D22AA4F0E0A5(const char* p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | const char* | — |
Returns BOOL
Usage
local retval = N_0xd8e3d22aa4f0e0a5(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD8E3D22AA4F0E0A5, p0, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0xd8e3d22aa4f0e0a5(p0);
// by hash
const retval = Citizen.invokeNative('0xD8E3D22AA4F0E0A5', p0, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD8E3D22AA4F0E0A5, p0);- This native has no known name, so the runtime exposes it only as
N_0xd8e3d22aa4f0e0a5(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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