RedM Natives

_0xD8E3D22AA4F0E0A5

Hash0xD8E3D22AA4F0E0A5
Runtime nameN_0xd8e3d22aa4f0e0a5
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0xD8E3D22AA4F0E0A5(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns BOOL

Usage

Lua
local retval = N_0xd8e3d22aa4f0e0a5(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD8E3D22AA4F0E0A5, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd8e3d22aa4f0e0a5(p0);

// by hash
const retval = Citizen.invokeNative('0xD8E3D22AA4F0E0A5', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD8E3D22AA4F0E0A5, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd8e3d22aa4f0e0a5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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