RedM Natives

_0xDA05310EA94DC8C6

Hash0xDA05310EA94DC8C6
Runtime nameN_0xda05310ea94dc8c6
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1436

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0xDA05310EA94DC8C6(const char* p0, const char* p1);

Parameters

NameTypeDescription
p0const char*—
p1const char*—

Returns void

Description

unused = true

Usage

Lua
N_0xda05310ea94dc8c6(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xDA05310EA94DC8C6, p0, p1)
JavaScript and C#
JavaScript
N_0xda05310ea94dc8c6(p0, p1);

// by hash
Citizen.invokeNative('0xDA05310EA94DC8C6', p0, p1);
C#
Function.Call((Hash)0xDA05310EA94DC8C6, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xda05310ea94dc8c6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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