RedM Natives

_0xF0D545C1EEAD614A

Hash0xF0D545C1EEAD614A
Runtime nameN_0xf0d545c1eead614a
NamespaceCRASHLOG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0xF0D545C1EEAD614A();

Returns BOOL

Usage

Lua
local retval = N_0xf0d545c1eead614a()

-- always works, by hash
local retval = Citizen.InvokeNative(0xF0D545C1EEAD614A, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xf0d545c1eead614a();

// by hash
const retval = Citizen.invokeNative('0xF0D545C1EEAD614A', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF0D545C1EEAD614A);
  • This native has no known name, so the runtime exposes it only as N_0xf0d545c1eead614a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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