NETWORK_CLAN_IS_EMBLEM_READY
Hash
0xA134777FF7F33331Runtime name
NetworkClanIsEmblemReadyNamespaceCREW
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA134777FF7F33331Signature
BOOL NETWORK_CLAN_IS_EMBLEM_READY(Any p0, Any* p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any* | — |
Returns BOOL
Usage
local retval, p1 = NetworkClanIsEmblemReady(p0, p1)
-- always works, by hash
local retval, p1 = Citizen.InvokeNative(0xA134777FF7F33331, p0, Citizen.PointerValueIntInitialized(p1), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1] = NetworkClanIsEmblemReady(p0, p1);
// by hash
const [retval, p1] = Citizen.invokeNative('0xA134777FF7F33331', p0, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway());var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xA134777FF7F33331, p0, p1);
// p1.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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