_NETWORK_CLAN_INVITE_PLAYER
Hash
0xC685B014CE3D988BRuntime name
NetworkClanInvitePlayerNamespaceCREW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_CLAN_INVITE_PLAYER(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns BOOL
Usage
local retval = NetworkClanInvitePlayer(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0xC685B014CE3D988B, p0, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkClanInvitePlayer(p0);
// by hash
const retval = Citizen.invokeNative('0xC685B014CE3D988B', p0, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xC685B014CE3D988B, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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