RedM Natives

_0x02B21B6BEEDD83CC

Hash0x02B21B6BEEDD83CC
Runtime nameN_0x02b21b6beedd83cc
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x02B21B6BEEDD83CC(Hash entryId, int p1);

Parameters

NameTypeDescription
entryIdHash—
p1int—

Returns Any

Usage

Lua
local retval = N_0x02b21b6beedd83cc(entryId, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x02B21B6BEEDD83CC, entryId, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x02b21b6beedd83cc(entryId, p1);

// by hash
const retval = Citizen.invokeNative('0x02B21B6BEEDD83CC', entryId, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x02B21B6BEEDD83CC, entryId, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x02b21b6beedd83cc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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