RedM Natives

_0x1919D59E60FD516E

Hash0x1919D59E60FD516E
Runtime nameN_0x1919d59e60fd516e
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1919D59E60FD516E(Any p0, int p1, int p2);

Parameters

NameTypeDescription
p0Any—
p1int—
p2int—

Returns void

Usage

Lua
N_0x1919d59e60fd516e(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x1919D59E60FD516E, p0, p1, p2)
JavaScript and C#
JavaScript
N_0x1919d59e60fd516e(p0, p1, p2);

// by hash
Citizen.invokeNative('0x1919D59E60FD516E', p0, p1, p2);
C#
Function.Call((Hash)0x1919D59E60FD516E, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x1919d59e60fd516e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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