RedM Natives

_0x3BF0767CF33FCC88

Hash0x3BF0767CF33FCC88
Runtime nameN_0x3bf0767cf33fcc88
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3BF0767CF33FCC88(Hash entryId);

Parameters

NameTypeDescription
entryIdHash—

Returns void

Usage

Lua
N_0x3bf0767cf33fcc88(entryId)

-- always works, by hash
Citizen.InvokeNative(0x3BF0767CF33FCC88, entryId)
JavaScript and C#
JavaScript
N_0x3bf0767cf33fcc88(entryId);

// by hash
Citizen.invokeNative('0x3BF0767CF33FCC88', entryId);
C#
Function.Call((Hash)0x3BF0767CF33FCC88, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x3bf0767cf33fcc88 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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