RedM Natives

_0x6329C34BEE5BFF4B

Hash0x6329C34BEE5BFF4B
Runtime nameN_0x6329c34bee5bff4b
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x6329C34BEE5BFF4B(Any p0, Hash p1);

Parameters

NameTypeDescription
p0Any—
p1Hash—

Returns Any

Usage

Lua
local retval = N_0x6329c34bee5bff4b(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6329C34BEE5BFF4B, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x6329c34bee5bff4b(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x6329C34BEE5BFF4B', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6329C34BEE5BFF4B, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x6329c34bee5bff4b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.