RedM Natives

_0xB138CA787F3DD858

Hash0xB138CA787F3DD858
Runtime nameN_0xb138ca787f3dd858
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB138CA787F3DD858(Any p0, const char* p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1const char*—
p2Any—

Returns void

Usage

Lua
N_0xb138ca787f3dd858(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xB138CA787F3DD858, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xb138ca787f3dd858(p0, p1, p2);

// by hash
Citizen.invokeNative('0xB138CA787F3DD858', p0, p1, p2);
C#
Function.Call((Hash)0xB138CA787F3DD858, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xb138ca787f3dd858 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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