RedM Natives

_0xBFC83DA249BEFCC9

_DATABINDING_WRITE_DATA_*

Hash0xBFC83DA249BEFCC9
Runtime nameN_0xbfc83da249befcc9
NamespaceDATABINDING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBFC83DA249BEFCC9(Any p0, Hash p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Hash—
p2Any—

Returns void

Description

_DATABINDING_WRITE_DATA_*

Usage

Lua
N_0xbfc83da249befcc9(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xBFC83DA249BEFCC9, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xbfc83da249befcc9(p0, p1, p2);

// by hash
Citizen.invokeNative('0xBFC83DA249BEFCC9', p0, p1, p2);
C#
Function.Call((Hash)0xBFC83DA249BEFCC9, p0, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xbfc83da249befcc9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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