RedM Natives

DATABINDING_IS_ENTRY_VALID

Hash0x1E7130793AAAAB8D
Runtime nameDatabindingIsEntryValid
NamespaceDATABINDING
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL DATABINDING_IS_ENTRY_VALID(Hash entryId);

Parameters

NameTypeDescription
entryIdHash—

Returns BOOL

Usage

Lua
local retval = DatabindingIsEntryValid(entryId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1E7130793AAAAB8D, entryId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DatabindingIsEntryValid(entryId);

// by hash
const retval = Citizen.invokeNative('0x1E7130793AAAAB8D', entryId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1E7130793AAAAB8D, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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